Imperium: Sticks
A Real Time Strategy game from the dawn of history to the far future




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How can you contribute to Imperium: Sticks? Sound recordings, artwork, and code!

The game doesn't look like much now, but a lot of that is due to the lousy graphics and sound. Folks, I'm a coder, not an artist, and it shows. Believe me. It shows.
I'll take what you want to give. The list below is a list of what I'm coding into the game now, but contact me if there's something else you'd prefer to work on and let's talk!
If you do decide you want to contribute, though, please bear in mind that the theme of this game is stick figures, but aside from that, anything goes. Oh, and the stick figure limitation only applies to people and animals. Buildings, vehicles, and effects of all kinds can be as detailed as you want. Even on the people, the clothing and decorations can be detailed; the people themselves just have to remain stick figures.

Needed now:

    - Worker units (male and female): at least 200 x 200 pixels, 8 directional rotation, for the following actions: waiting, idle, walking, attacking with knife, chopping wood, mining metal, farming, carrying wood/food/metal, building buildings, dying
    - Axemen/axewomen: at least 200x200 pixels, 8 directional rotation, for the following actions: waiting, idle, walking, attacking with axe, chopping wood, carrying wood
    - primitive crop farm: at least 400x400 pixels, single shot, for the following actions: dying
    - shaman (male and female): at least 200x200 pixels, 8 directional rotation, for the following actions: waiting, idle, walking, attacking, dying
    - scholar (male and female): at least 200x200 pixels, 8 directional rotation, for the following actions: waiting, idle, walking, attacking, dying
    - new map tiles at least 256x128 pixels
    - oil resources: at least 400x400 pixels, for the following actions: being harvested
    - tree, metal, and gold resources: at least 400x400 pixels, for the following actions: being harvested
    - all livestock resources (see the chicken for examples): at least 400x400 pixels, for the following actions: waiting, idle, walking, being harvested
    - any and all UI improvements, widgets, buttons, what have you
For code, this would be the most immediately helpful:
    - A review of the pathfinding system and improvements to this system is priority one. It's mostly working, but it should be flawless. And math gurus out there?
    - Review of the network subsystem and verification (and addition) of any missing data that should be transferred
    - The widget system is in a terrible state, and could use some cleanup and rewrite into something more flexible and scalable
    - Code for ranged units is desperately needed, routines to track and arc projectiles, and for gunpowder units, an explosion area with decresing damage from the centre of the blast