Hosting a
network game 2
Connecting to a
network game 2
Playing the
game 2
Mobile Unit
Types 4
Stationary unit
types 5
Hotkeys 5
Hosting a
network game
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Click on
the Host game button. Once all players have connected, click
Start to begin the game.
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Connecting to a network game
- Click
on the Connect to game radio button. Type the IP address or
host name of the computer hosting the game. Once all players have
connected, the host will launch the game by pressing the Start
button.
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Note:
The host of the game is the host only for the purpose of
determining which map and initial unit positions will be used. Once
the game has started, network communication runs as peer-to-peer,
so loss of the host as a player will not terminate the game.
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Playing the game
- Research point allocation
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Each
year, each player civilization earns research points. These
research points can be allocated to one of six basic research
types:
Basic
research – Basic research drives fundamental advances in
theoretical science
For
example: Engineering, mathematics, chemistry
Civic
research – Civic research is the research into technology
which provides improvements to the civilizations infrastructure
For
example: roads, hospitals, factories
Spiritual
research – Spiritual research provides access to units and
buildings which attempt to explain not the how of the universe, but
the why.
For
example: temples, Theocratic Governments, rituals
Offensive
research – Offensive research is used to develop new units and
devices for war.
For
example: military academies, axemen, cannon
Engineering
research – Engineering research is used to develop units and
technologies for the advancement of practical technology of the
civilization.
For
example: stone walls, iron casting, nuclear acceleration, wormhole
mechanics
Psych
research – Psychological research provides buildings and units
used to keep the citizens of the civilization content and
productive.
For
example: theatres, music, Monarchies
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To adjust
the amount allocated to each research type, click on the red arrow
on the side of the Civilization Adjustment area.
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Slide the
slider of the research to be adjusted to the desired amount.
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To lock
the slider at that amount to prevent readjustment when adjusting a
different slider, click on the Lock button to lock the
slider in place. When the slider has been locked, the letters of
the button will turn red. Once the slider has been locked, it
cannot be adjusted either automatically or manually.
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To unlock
the slider, click the Lock button again. When a slider has
been unlocked, the letters will turn white.
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Moving units
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Left-mouse
click to select any unit.
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Left
click and hold the left mouse button while moving the mouse to
select multiple units at one time.
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Right-click
on any empty space to move the unit to that location.
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Stopping
unit movement
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Left-click
on the unit in motion. Click on the
icon to stop the unit.
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Attacking
units and buildings
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When unit
has been selected, right-click on another unit to attack. Units may
only attack units and buildings from an opposing civilization.
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Gathering
wood
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When a
worker has been selected, right-click on a tree to gather wood.
When a unit has gathered its maximum carrying capacity of wood, the
unit will drop the wood off at the townhall, then find the nearest
tree to gather more wood.
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Gathering
food
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When a
worker has been selected, right-click on a farm to gather food.
When a worker has gathered its maximum carrying capacity of food,
the unit will drop the food off at the town centre, then return to
the farm to continue farming. If the farm is exhausted, the unit
will wait at the town centre for further instructions.
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Gathering
metal/gold
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When a
worker has been selected, right-click on a metal deposit to gather
metal or gold. When a worker has gathered its maximum carrying
capacity of ore, the unit will drop the ore off at the town centre,
then return to the deposit to continue mining. If the deposit is
depleted, the unit will wait at the town centre for further
instructions.
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Mobile
Unit Types
- Workers
- male
|
- Workers
- female
|
- Initial
cost: 25 food, 0 wood, 0 gold, 0 metal
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- Initial
cost: 25 food, 0 wood, 0 gold, 0 metal
|
- Initial
wood/metal/gold harvesting rate: 0.5
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Initial
wood harvesting speed: 30
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Initial
food harvesting rate: 1
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Initial
food harvesting speed: 30
|
Initial
wood/metal/gold harvesting rate: 0.5
Initial
wood harvesting speed: 50
Initial
food harvesting rate: 1
Initial
food harvesting speed: 30
|
- Initial
attack strength: 50
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Initial
defense strength: 1
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Initial
speed: 24
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- Initial
attack strength: 50
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Initial
defense strength: 1
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Initial
speed: 30
|
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Workers
are able to attack any other unit.
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Workers
are able to build town centres, farms,and lodges.
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Workers
can gather wood, metal, food, and gold.
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In the
beginning, workers harvest wood at a 50% harvest rate. For example,
10 units of wood harvested from the tree result in 5 units
stockpiled. Workers harvest food at a 100% harvest rate, giving 10
units of food for ten units harvested.
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Axeman
|
Axewoman
|
- Initial
cost: 25 food, 0 wood, 0 gold, 0 metal
|
- Initial
cost: 25 food, 0 wood, 0 gold, 0 metal
|
- Initial
wood harvesting rate: 0.7
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Initial
wood harvesting speed: 50
|
Initial
wood harvesting rate: 0.7
Initial
wood harvesting speed: 50
|
- Initial
attack strength: 100
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Initial
defense strength: 10
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Initial
speed: 24
|
- Initial
attack strength: 100
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Initial
defense strength: 10
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Initial
speed: 30
|
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Axemen/Axewomen
are able to attack any other unit.
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Axemen/Axewomen
are able to harvest wood.
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Axemen
and axewomen are one of the civilizations first offensive units.
Stronger and more specialized than workers, they are able to cut
wood faster and more efficiently. They are also effective warrior
units.
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Stationary unit types
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Town
Centres
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Cost:
50 wood, 0 food
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Town
centres are the first drop-off depots for resources gathered.
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Town
centres are able to create new workers.
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Farms
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Cost:
25 wood, 0 food
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Farms are
used to grow food for your civilization. At this time, farms are
non-renewable, and must be rebuilt after exhaustion. Each farm
yields 100 food.
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Lodges
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Cost:
50 wood, 0 food
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Lodges
are the first buildings available which can create military units.
Currently, lodges can create axemen/axewomen.
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- Map
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Moving
the map
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The arrow
keys can be used to move the map. Alternatively, moving the mouse
cursor to the edge of the screen will move the map in the
appropriate direction.
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Minimap
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The
minimap shows an overview of the entire map. Unit movement can be
tracked on the minimap in real time. Clicking on the minimap will
centre the map on the tile clicked.
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Hotkeys
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d
- (when any unit is selected) - kill currently selected unit
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p –
pause the game
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q
– quit the game
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Esc
– quit the game
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