Imperium: Sticks
A Real Time Strategy game from the dawn of history to the far future




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Program crashes

None known.

Major bugs

- Granular pathfinder and obstacle avoidance still needs tweaking
- Pathfinding sometimes reports "No path to destination" when direct path would run through water tiles
- When selecting units, when clicking on a tile, the first unit listed in tile membership is returned, not the one closest to the mouse click - partially fixed - units of equal size choose first available unit
- When group selecting, all units contained in bounding tiles are selected, not just those in the bounding rectangle
- Research discoveries are not being syncronized across the network

Minor bugs

- Units are not syncing termination tasks across the network
- Metallic resources are still being placed on beach tiles
- Game spawns a network server socket even when local game is chosen. Need to clean this.
- Game continues to poll closed sockets.
- When selecting units, when clicking on a tile, the first unit listed in tile membership is returned, not the one closest to the mouse click - partially fixed - units of equal size choose first available unit
- When looking for the closest resource, units choose based on closest 'as-the-crow-flies' resources, not the shortest path
- Only one directed research can be done at one time
- When allocating bounding slots for units, one less slot than is needed is used
- On-screen messages need to be separated by font size, not fixed size

Titchy bugs

- Minimap is hard-coded to a 200X200 tile map